Warning! Do not sell this game! Do not sell this game as an NFT!

"Eric & Yannik 5" is a HTML5 game made by Eric Waltking (TheEric132) using GDevelop.

Plot
A drill has been kidnapped! It's up to Eric, Yannik, Kabir, or Mateo to save it!

Menu Controls
Select
A Accept Selection
S Options (On the Title Screen), Go Back / Cancel Selection (Not on the Title Screen)
Gameplay Controls
Horizontal Movement
Slow Down, Fastfall
A Jump
S Primary Fire
D Secondary Fire (Unlike primary fires, which have infinite ammo, secondary fires have finite ammo that regenerates gradually)
P Pause
Playable Characters
EricEric is a cool and cute male "humetarm" with "pale-orange" skin, bright-pink "spiky wings haircut" (Eric's bright-pink "spiky wings haircut" is just a hairstyle, not actual wings), blue eyes, and bright-pink forearms with white hands (Eric's bright-pink forearms with white hands can turn into bright-pink arm cannons). Eric wears a bright-pink sleeveless polo neck, white shorts with a blue belt, and bright-pink shoes with white socks. Eric's primary fire is a pink fiery plasma shot coming from one of his arm cannons. Eric's secondary fire is a pink homing ball of energy also coming from one of his arm cannons. Unlike other projectiles, Eric's pink homing balls of energy can also target and heal Eric if Eric's health isn't full and there isn't anything for Eric's pink homing balls of energy to target and harm. Unlike most projectiles, Eric's primary and secondary fire can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates". Eric has average stats. Eric is resistant to corrosions caused by green slimes, Eric's health regenerates automatically, and Eric is flightless.
YannikYannik is a short, freckled, and cute male "humetarm" with "pale-orange" skin, a blond spiky quiff hairstyle, blue eyes, and blue forearms with white hands (Yannik's blue forearms with white hands can turn into blue arm cannons). Yannik wears a blue sleeveless leotard, and blue shoes with white socks. Yannik's primary fire is a blue EMP grenade coming from one of his arm cannons. Yannik's secondary fire is a blue MIRV EMP grenade also coming from one of his arm cannons. Yannik's primary fire and secondary fire have the slowest rate of fire. Like almost all projectiles, Yannik's primary fire and secondary fire can damage enemies but are unable to stun enemies. Unlike almost all projectiles, Yannik's primary fire and secondary fire are also affected by gravity. Yannik has high offense with low defense and mobility. Yannik is resistant to corrosions caused by green slimes, Yannik's secondary fire ammo regenerates faster, and Yannik is flightless. Yannik is also Eric's brother.

KabirKabir is a timid and cute male "humetarm" with "pale-brown" skin, dark-blue eyes, and green forearms with white hands (Kabir's green forearms with white hands cannot turn into arm cannons). Kabir wears a green dastār, a green short-sleeved polo neck, green pants with a dark-blue belt, green shoes with white socks, a kara on his left wrist, and a kirpan in his left hand. Kabir's primary fire is a crescent of wind coming from his kirpan. Kabir's secondary fire is the same as his primary fire, but at a faster rate. Unlike most projectiles, Kabir's primary and secondary fire can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates". Kabir is a "Humetarm Heterodox Sikh" ("Humetarm Heterodox Sikhs" are "humetarms" that practice "Humetarm Heterodox Sikhism" ("Humetarm Heterodox Sikhism" is a sect of sikhism for "humetarms" that makes all sikh practices optional). "Humetarm Heterodox Sikhs" are not considered to be devout Sikhs.). Kabir has high mobility with low offense and defense. Kabir is not resistant to corrosions caused by green slimes, but unlike other playable characters, Kabir can fly by creating a tornado around himself and spinning himself inside the tornado. Oh, and because Kabir is a "humetarm", Kabir lacks a beard (or any kind of facial hair). Kabir is also Eric's brother and Yannik's brother.

MateoMateo is a tall, cool, and clever male "humetarm" with "pale-orange" skin, and white forearms with white hands (Mateo's white forearms with white hands can turn into white arm cannons). Mateo wears a purple bandana with white dots, goggles with dark-blue lenses and dark-blue straps and white rims, a purple polo neck with rolled up sleeves, dark-blue bib-overalls with a purple belt with a white wrench, and purple boots with white laces. Mateo's primary fire is a purple plasma shot (that is smaller than Eric's pink fiery plasma shot) coming from one of his arm cannons. Mateo's primary fire also has the fastest rate of fire. Mateo's secondary fire is a purple EMP grenade coming from one of his arm cannons. Unlike almost all projectiles, and like Yannik's primary fire and secondary fire, Mateo's secondary fire is affected by gravity. Unlike almost all projectiles and unlike Yannik's primary fire and secondary fire, Mateo's secondary fire can stun enemies. Mateo's secondary fire also has the slowest rate of fire. Mateo has high defense with low offense and mobility, but unlike other playable characters, Mateo carries a purple ballistic shield in one of his hands that protects him from green slimes and small plasma shots. Mateo is resistant to corrosions caused by green slimes, Mateo's secondary fire ammo regenerates faster, and Mateo is flightless. Mateo is also the single father of Eric, Yannik, and Kabir, which Mateo created artifically, asexually, and magically. Mateo was also created artifically and magically by a "hu-alien" that Mateo was named after.

Gameplay
"Eric & Yannik 5" is a platformer with three levels. The first level is a grassland with green terrain and cyan skies. The second level is a desert with yellow terrain and cyan skies. The third level is a volcanic area with maroon terrain and "dark-pink" skies. To beat a level, the player must reach the rightmost side of the level.

HUD
The HUD of this game appears in the gameplay of this game and shows how much health and secondary fire ammo the player has.

Enemies

Green Slime
Green slimes are small, weak, and plentiful enemies.

Big Green Slime
Big green slimes are big enemies only appearing in the second level. A big green slime has more health than a normally-sized green slime.

Plasma Snotter
Plasma snotters are small and weak "four-legged pig-like pink cannon" enemies only appearing in the second level. A plasma snotter has as much health as a normally-sized green slime. If the player gets too close to a plasma snotter, the plasma snotter will "sneeze" a pink plasma "snot" (that is smaller than Eric's pink fiery plasma shot and as big as Mateo's purple plasma shot) coming from its nose.
Plasma Pigasnotter
Plasma pigasnotters are small and weak "four-legged pig-like pink cannon" enemies like plasma snotters, but unlike plasma snotters, plasma pigasnotters have white bird wings that let the plasma pigasnotter fly. Also, unlike plasma snotters, plasma pigasnotters can only move vertically. Plasma pigasnotters only appear in the second and third levels. A plasma pigasnotter has as much health as a normally-sized green slime and a plasma snotter. If the player gets too close to a plasma pigasnotter, the plasma pigasnotter will "sneeze" a pink plasma "snot" (that is smaller than Eric's pink fiery plasma shot and as big as Mateo's purple plasma shot) coming from its nose.

Big Plasma Snotter
Big plasma snotters are big "four-legged pig-like pink cannon" enemies only appearing in the third level. A big plasma snotter has more health than a normally-sized plasma snotter and as much health as a big green slime. If the player gets too close to a big plasma snotter, the big plasma snotter will "sneeze" a pink plasma "snot" (that is as big as Eric's pink fiery plasma shot but not as fiery as Eric's pink fiery plasma shot). Unlike most projectiles, the big plasma snotter's pink plasma "snot" (that is as big as Eric's pink fiery plasma shot but not as fiery as Eric's pink fiery plasma shot) can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates".
Objects

Wooden Crate
A "pale-brown" wooden crate. The bigger the wooden crate, the more durable the wooden crate is. Wooden crates can damage enemies and the player by landing on them. Usually, wooden crates contain nothing, but some wooden crates contain a "health heart".

Health Heart
"Health hearts" are crimson hearts that can heal the player when collected by the player. "Health hearts" only come out some wooden crates.

White spikes
"White spikes" damage the player when stepped on. "White spikes" are indestructible.

Spring ball
"Spring balls" are white balls with a green arrow. When the player steps on a "Spring ball", the player will bounce off the "Spring ball" and jump very high. "Spring balls" only appear in the second level.

Saffron Lava
"Saffron lava" only appears in the third level. "Saffron lava" instantly destroy enemies and the player when stepped on. "Saffron lava" is indestructible.

Ultra Steel Crate
"Ultra steel crates" are gray metallic crates only appearing in the third level. "Ultra steel crates" are like wooden crates, but unlike wooden crates, "ultra steel crates" are indestructible and "ultra steel crates" can instantly destroy enemies and the player by landing on them.
Other Characters

Drill
Drills are big bipedal "drill-monkey" robots with a mostly brown body, short tails, and have white drill bits in place of their hands and a smaller white drill bit in place of their tail tips. One of these simians have been kidnapped. You know the drill already!

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